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@@ -0,0 +1,425 @@
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+import { defineStore } from 'pinia';
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+import { computed, ref, watch } from 'vue';
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+import { ElMessage } from 'element-plus';
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+import type {
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+ CameraGroupListType,
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+ CameraGroupType,
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+ Camera,
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+ CameraInPlay,
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+} from '@/views/disaster/monitor/splitScreenRetrieval/type';
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+import {
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+ queryCameraGroupList,
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+ addCameraGroupApi,
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+ deleteCameraGroupApi,
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+ addCameraIntoGroupApi,
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+ deleteCameraFromGroupApi,
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+ modifyCameraGroupApi,
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+} from '@/api/nine-square-grid';
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+import { parseCameraGroupChildren } from '@/views/disaster/monitor/splitScreenRetrieval/hooks/parseData';
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+import { userGridType } from './userGridType';
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+import { storeToRefs } from 'pinia';
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+import { CameraStatusDetail } from '@/api/camera/camera';
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+
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+const { currentGrid } = storeToRefs(userGridType());
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+
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+export const useCameraGroupList = defineStore('useCameraGroupList', () => {
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+ const cameraGroupList = ref<CameraGroupListType>([]); // 所有分组列表
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+ const cameraStatusList = ref<CameraStatusDetail[]>([]); // 相机状态列表
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+ const playingGroup = ref<CameraGroupType>(); // 正在轮播的分组
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+ const cameraInPlay = ref<CameraInPlay[]>([]); // 正在轮播中的摄像头列表
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+ const playIntervalTime = ref<number>(60); // 播放间隔
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+ const isPlaying = ref<boolean>(false); // 是否正在播放
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+ const isPaused = ref<boolean>(false); // 播放是否暂停
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+ const startIndex = ref<number>(0);
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+ const endIndex = ref<number>(0);
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+ let timer; // 轮播定时器
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+
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+ // 轮播分组里的所有摄像头列表
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+ const carouselList = computed(() => {
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+ const theGroupAllCameras = (cameraGroupList.value.find((x) => x.id === playingGroup.value?.id)?.children ||
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+ []) as CameraInPlay[];
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+
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+ const goodCameras = theGroupAllCameras.filter((x) => {
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+ // 如果相机cameraStatusList长度为0,说明还未请求数据,这时候先返回所有的相机进行展示。
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+ if (cameraStatusList.value.length === 0) return true;
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+ // 如果有坏的相机,这时候要进行过滤掉
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+ return cameraStatusList.value.find((item) => item.code === x.code)?.networkingState === 0;
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+ });
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+ return goodCameras;
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+ });
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+
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+ // 总轮数
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+ const totalRound = computed(() => Math.ceil(carouselList.value.length / currentGrid.value));
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+
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+ // 当前轮数
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+ const currentRound = computed(() => {
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+ // 没有接入相机时
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+ if (cameraInPlay.value.every((x) => x.url === '')) return 0;
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+
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+ // 在第一轮时
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+ if (startIndex.value === 0) return 1;
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+
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+ return Math.floor((startIndex.value / carouselList.value.length) * totalRound.value + 1);
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+ });
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+
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+ // 默认为9宫格
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+ initialGrid(currentGrid.value);
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+
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+ function initialGrid(gridNum: number) {
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+ const tempList: CameraInPlay[] = [];
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+ for (let i = 1; i < gridNum + 1; i++) {
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+ tempList.push({
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+ id: -i, // 负id为用于填充宫格的假摄像头
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+ cameraGroupDetailId: -i,
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+ url: '',
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+ name: '',
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+ code: '',
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+ imageUrl: '',
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+ });
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+ }
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+ cameraInPlay.value = tempList;
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+ }
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+
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+ function getCameraGroupList() {
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+ queryCameraGroupList(0).then((res) => {
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+ console.log('res', res);
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+
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+ cameraGroupList.value = parseCameraGroupChildren(res);
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+ const defaultPlayGroup = cameraGroupList.value.find((x) => x.isDefault === 1);
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+ if (defaultPlayGroup) {
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+ isPlaying.value = true;
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+ playingGroup.value = defaultPlayGroup;
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+
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+ // 如果分组是默认播放但没设置播放间隔则设置播放间隔为60秒
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+ if (!defaultPlayGroup.playIntervalSec) defaultPlayGroup.playIntervalSec = 60;
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+
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+ playIntervalTime.value = defaultPlayGroup?.playIntervalSec;
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+ isPaused.value = Boolean(defaultPlayGroup?.isPaused);
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+ groupStartPlay(defaultPlayGroup.playIntervalSec);
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+ }
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+ });
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+ }
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+
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+ function createCameraGroup(groupName: string) {
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+ // 由于请求接口有延迟,所以先更新本地数据,然后再通过接口更新数据
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+ if (cameraGroupList.value.find((x) => x.groupName === groupName))
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+ return ElMessage({ message: '分组名已存在', type: 'error' });
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+
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+ const newGroup = {
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+ id: Date.now(),
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+ groupName: groupName,
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+ children: [],
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+ isDefault: 0,
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+ playIntervalSec: 0,
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+ isPaused: false,
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+ };
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+
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+ cameraGroupList.value.unshift(newGroup);
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+
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+ addCameraGroupApi({ groupName })
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+ .then((res) => {
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+ // getCameraGroupList();
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+ newGroup.id = res;
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+ })
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+ .catch(() => {
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+ ElMessage({ message: '新建分组失败', type: 'error' });
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+ });
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+ }
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+
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+ function deleteCameraGroup(id: number) {
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+ // 由于请求接口有延迟,所以先更新本地数据,然后再通过接口更新数据
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+ cameraGroupList.value = cameraGroupList.value.filter((x) => x.id !== id);
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+
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+ deleteCameraGroupApi(id).then(() => {
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+ // getCameraGroupList();
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+ });
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+ }
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+
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+ function addCameraIntoGroup(id: number, camera: Camera) {
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+ const group = cameraGroupList.value.find((x) => x.id === id);
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+ // 由于请求接口有延迟,所以先更新本地数据,然后再通过接口更新数据
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+ const newCamera = {
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+ name: camera.name,
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+ code: camera.code,
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+ id: camera.id,
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+ url: camera.url,
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+ cameraGroupDetailId: 0,
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+ imageUrl: camera.imageUrl,
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+ };
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+ group?.children.push(newCamera);
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+ const newCameraToBackEnd = {
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+ cameraId: camera.id,
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+ groupId: group!.id,
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+ orderNum: group!.children.length,
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+ };
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+ addCameraIntoGroupApi(newCameraToBackEnd).then((res) => {
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+ // getCameraGroupList();
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+
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+ newCamera.cameraGroupDetailId = res.cameraGroupDetailId;
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+ });
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+
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+ // group?.children.push(camera);
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+ }
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+
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+ function deleteCameraFromGroup(cameraGroup: CameraGroupType, camera: Camera) {
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+ if (camera.cameraGroupDetailId === 0) {
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+ return;
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+ }
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+
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+ // 场景树中的相机没有cameraGroupDetailId这个属性,所以只能从cameraGroup里过滤
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+ // let cameraGroupDetailId = cameraGroup.children.find(
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+ // (x) => x.id === camera.id
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+ // )?.cameraGroupDetailId;
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+
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+ // 由于请求接口有延迟,所以先更新本地数据,然后再通过接口更新数据
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+ cameraGroup.children = cameraGroup.children.filter((x) => x.id !== camera.id);
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+
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+ deleteCameraFromGroupApi({
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+ // cameraGroupDetailId: cameraGroupDetailId!,
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+ groupId: cameraGroup.id,
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+ cameraId: camera.id,
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+ }).then(() => {
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+ // getCameraGroupList();
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+ });
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+ }
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+
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+ // 删除正在播放的相机
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+ function deleteCameraInPlaylist(cameraGroup: CameraGroupType, camera: Camera) {
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+ const newCameraInPlay = cameraInPlay.value.filter((x) => x.id !== camera.id);
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+ // 用于替代被删除相机的相机index
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+ let replaceCameraIndex: null | number = null;
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+
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+ // 如果当前是最后一轮
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+ if (currentRound.value === totalRound.value) {
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+ // 正在播放的相机列表中最后一个非填充补位的相机的index
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+ const lastCameraIndex = cameraInPlay.value.findIndex((x) => x.id === carouselList.value.slice(-1)[0].id);
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+
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+ // 用于填充空屏的相机列表
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+ const cameraOfFillList = cameraInPlay.value.slice(lastCameraIndex + 1, cameraInPlay.value.length);
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+
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+ // 如果被删除的相机不在用于填充的相机中,且用于填充的相机等于当前宫格数-1,则表示删除的是最后一个剩余未播放的相机,那么删除该相机后返回第一轮
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+ if (!cameraOfFillList.includes(camera) && cameraOfFillList.length === currentGrid.value - 1) {
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+ restartPlay();
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+ deleteCameraFromGroup(cameraGroup, camera);
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+ return;
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+ }
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+ // 如果删除的是用于填充的相机,则用它在所有播放列表里所在位置的下一个相机代替
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+ else {
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+ replaceCameraIndex = carouselList.value.indexOf(cameraOfFillList.slice(-1)[0]) + 1;
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+ }
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+ } else {
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+ // 用当前播放列表里的最后一个相机在所有播放列表里所在位置的下一个相机代替
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+ replaceCameraIndex = carouselList.value.indexOf(cameraInPlay.value.slice(-1)[0]) + 1;
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+
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+ // 防止掉线相机重连后让endIndex被推后
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+ endIndex.value = replaceCameraIndex;
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+
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+ // replaceCameraIndex =
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+ // endIndex.value === carouselList.value.length ? 0 : endIndex.value;
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+ }
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+ // 用未播放的相机填充被删除相机
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+ newCameraInPlay.push(carouselList.value[replaceCameraIndex!]);
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+
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+ deleteCameraFromGroup(cameraGroup, camera);
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+ cameraInPlay.value = newCameraInPlay;
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+
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+ // 更新startIndex避免currentRound出错
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+ startIndex.value = carouselList.value.indexOf(cameraInPlay.value[0]);
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+ }
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+
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+ const updateCameraStatus = (list: CameraStatusDetail[]) => {
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+ // 比较
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+ cameraStatusList.value = list;
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+
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+ // 如果在播的相机掉线,则返回第一轮
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+ const isAllGood = cameraInPlay.value.every((x) => list.find((item) => item.code === x.code)?.networkingState === 0);
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+ if (!isAllGood) {
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+ restartPlay();
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+ }
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+ };
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+
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+ function setPlayGroup(cameraGroup: CameraGroupType) {
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+ playingGroup.value = cameraGroup;
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+ }
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+
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+ function fillEmptyGrid(emptyGrid: number) {
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+ // // 如果当前轮播列表的摄像头数量不够填满宫格,则往无摄像头的宫格插入id为负的空摄像头
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+ const tempList: CameraInPlay[] = [];
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+ for (let i = 1; i < emptyGrid + 1; i++) {
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+ tempList.push({
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+ id: -i, // 负id为用于填充宫格的假摄像头
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+ cameraGroupDetailId: -i,
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+ url: '',
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+ name: '',
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+ code: '',
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+ imageUrl: '',
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+ });
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+ }
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+ cameraInPlay.value = cameraInPlay.value.concat(tempList);
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+ }
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+
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+ // 切换到上一轮的逻辑是把索引设置为上上轮,再立即播放下一轮
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+ function playPreviousRound() {
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+ startIndex.value -= 2 * currentGrid.value;
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+ endIndex.value = startIndex.value + currentGrid.value;
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+ if (startIndex.value < 0) {
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+ endIndex.value = 0;
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+ startIndex.value = 0;
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+ }
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+ console.log('previousRound startIndex.value', startIndex.value);
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+ console.log('previousRound endIndex.value', endIndex.value);
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+ playNextRound();
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+ }
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+
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+ function playNextRound() {
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+ // 轮播列表摄像头数小于宫格数时停止轮播
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+ if (carouselList.value.length < currentGrid.value) {
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+ cameraInPlay.value = carouselList.value;
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+ const emptyGridNum = currentGrid.value - cameraInPlay.value.length;
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+ fillEmptyGrid(emptyGridNum);
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+ return;
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+ }
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+
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+ // 如果正好播完分组里的全部摄像头,则直接返回第一轮
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+ if (endIndex.value === carouselList.value.length) {
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+ endIndex.value = 0;
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+ startIndex.value = 0;
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+ }
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+
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+ // 即将播放完分组里的全部摄像头时,如果剩余的摄像头数量不能充满宫格,则用分组里index为0到(缺少的数量)的摄像头填充
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+ if (endIndex.value + currentGrid.value > carouselList.value.length) {
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+ // 剩余未播放的摄像头
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+ const restCameras = carouselList.value.slice(endIndex.value, carouselList.value.length + 1);
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+
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+ endIndex.value = currentGrid.value - restCameras.length;
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+
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+ // 用于填充的摄像头
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+ const fillGridCameras = carouselList.value.slice(0, endIndex.value);
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+
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+ cameraInPlay.value = restCameras.concat(fillGridCameras);
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+
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+ startIndex.value += currentGrid.value;
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+ console.log('startIndex.value', startIndex.value);
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+ console.log('endIndex.value', endIndex.value);
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+
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+ // 注释掉可改变第二轮开始以及后续轮次的摄像头顺序
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+ endIndex.value = 0;
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+
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+ return;
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+ }
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+ endIndex.value = endIndex.value + currentGrid.value;
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+ startIndex.value = endIndex.value - currentGrid.value;
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+
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+ console.log('startIndex.value', startIndex.value);
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+ console.log('endIndex.value', endIndex.value);
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+
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+ cameraInPlay.value = carouselList.value.slice(startIndex.value, endIndex.value);
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+ }
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+
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+ function groupStartPlay(intervalTime: number) {
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+ // 如果正在轮播就清空之前的计时器,避免重复创建多个计时器
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+ if (isPlaying.value) {
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+ cleanTimer();
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+ }
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+
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+ // 如果先前未在轮播,则在计时器开始前先开始第一次轮播
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+ if (!cameraInPlay.value.find((x) => x.id > 0)) {
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+ playNextRound();
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+ }
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+
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+ if (isPaused.value === false) {
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+ timer = setInterval(() => {
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+ playNextRound();
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+ }, intervalTime * 1000);
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+ }
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+ }
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+
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+ function cleanTimer() {
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+ clearInterval(timer);
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+ timer = null;
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+ }
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+
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+ function pausePlay() {
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+ cleanTimer();
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+ }
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+
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+ function stopPlay(id: number, setIsDefault?: boolean) {
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+ playingGroup.value = undefined;
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+ cameraInPlay.value = [];
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+ isPlaying.value = false;
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+ startIndex.value = 0;
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+ endIndex.value = 0;
|
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+ initialGrid(currentGrid.value);
|
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+ cleanTimer();
|
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|
+ if (setIsDefault) {
|
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|
+ modifyCameraGroupApi({
|
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|
|
+ groupId: id,
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+ isDefault: 0,
|
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|
|
+ });
|
|
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|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ function continuePlay() {
|
|
|
|
|
+ playNextRound();
|
|
|
|
|
+ timer = setInterval(() => {
|
|
|
|
|
+ playNextRound();
|
|
|
|
|
+ }, playIntervalTime.value * 1000);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ function restartPlay() {
|
|
|
|
|
+ endIndex.value = 0;
|
|
|
|
|
+ startIndex.value = 0;
|
|
|
|
|
+ // 重置轮次为第一轮后立即开始第一轮轮播
|
|
|
|
|
+ playNextRound();
|
|
|
|
|
+ if (isPaused.value === false) {
|
|
|
|
|
+ groupStartPlay(playIntervalTime.value);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ // 切换宫格时调整正在轮播中的摄像头列表
|
|
|
|
|
+ watch(
|
|
|
|
|
+ () => currentGrid.value,
|
|
|
|
|
+ (newGridNum) => {
|
|
|
|
|
+ cleanTimer();
|
|
|
|
|
+
|
|
|
|
|
+ // 如果当前在轮播
|
|
|
|
|
+ if (cameraInPlay.value.find((x) => x.id > 0)) {
|
|
|
|
|
+ restartPlay();
|
|
|
|
|
+ }
|
|
|
|
|
+ // 如果当前不在轮播
|
|
|
|
|
+ else {
|
|
|
|
|
+ initialGrid(newGridNum);
|
|
|
|
|
+ }
|
|
|
|
|
+ },
|
|
|
|
|
+ );
|
|
|
|
|
+
|
|
|
|
|
+ return {
|
|
|
|
|
+ carouselList,
|
|
|
|
|
+ playingGroup,
|
|
|
|
|
+ cameraGroupList,
|
|
|
|
|
+ cameraStatusList,
|
|
|
|
|
+ cameraInPlay,
|
|
|
|
|
+ isPlaying,
|
|
|
|
|
+ isPaused,
|
|
|
|
|
+ playIntervalTime,
|
|
|
|
|
+ totalRound,
|
|
|
|
|
+ currentRound,
|
|
|
|
|
+ getCameraGroupList,
|
|
|
|
|
+ createCameraGroup,
|
|
|
|
|
+ deleteCameraGroup,
|
|
|
|
|
+ addCameraIntoGroup,
|
|
|
|
|
+ deleteCameraFromGroup,
|
|
|
|
|
+ deleteCameraInPlaylist,
|
|
|
|
|
+ setPlayGroup,
|
|
|
|
|
+ groupStartPlay,
|
|
|
|
|
+ playPreviousRound,
|
|
|
|
|
+ playNextRound,
|
|
|
|
|
+ continuePlay,
|
|
|
|
|
+ stopPlay,
|
|
|
|
|
+ pausePlay,
|
|
|
|
|
+ restartPlay,
|
|
|
|
|
+ updateCameraStatus,
|
|
|
|
|
+ };
|
|
|
|
|
+});
|
|
|
|
|
+
|
|
|
|
|
+export default useCameraGroupList;
|